黒値辜 ♥ 砂糖 { kuroneko satou } (
priceofmagic) wrote2018-07-04 01:10 am
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History of.
Satou comes from a Modern Fantasy setting, where magic is based in human emotions. Magic is a genetic gift split into two genetic traits: "Capacity" and "Empathy." A magic user's capacity to use magic refers to how much magic they could contain at once: It may be large enough to create city-leveling explosives, or so small they can barely light a candle. In order to fill that capacity, a magic user needs "Empathy." This trait is then affected by their personality, and is what allows them to turn emotional energy into magic. Both of these traits are X-traits, with a rare mutation where both are on the same X chromosome, which means that magic is more common in females. This is why stories of witches and magical girls are so prevalent.
At first, magic was a gift that users practiced openly. Witches would openly heal the sick or vanquish evil with their powers. But plagues and wars were where magic users were needed the most, and also dangerous to their own mortality. There was a massive decline in the magic using population, which eventually led cities to keep their resident witches a secret.
This was all well and good, as it meant witches no longer went to the frontlines, except that it meant few people openly talked about those "good witches." Instead, public chatter was only ever about the evil magic users who cursed and killed. Over many decades, this led to the tradition of "good witches" being forgotten. People came to fear magic users and a formal "Witch Hunter Guild" eventually formed, using the Church as its backbone.
At the same time, the magic using community was also coming to fear the general public. Human invention had given rise to weaponry that most magic users could not defend against. Magic users were realizing that with the push for weapons and science, their magic was honestly becoming out-dated. Magic in this world was a shortcut between "doing" and "done," which was limited by creativity and understanding. As magic users learned more science, they often lost their creativity and actually became weaker.
This meant that Witch Hunters had a huge advantage over your average witch and their hunts were incredibly effective. The magic using population began dwindling fast during the "Witch Trial" fad.
It was around that time that Vinita and Felicity stepped on the scene. They were two especially strong witches who wanted to help their fellow magic users. The two girls recognized that humans and witches had a potential for horrible evil, and they wanted to stall that. Their solution was a "Magic Price System." It was a curse on the magical genes that caused magic users to self-penalized themselves for their magic: They suffered the price of "their most important thing" in equal measure to the power they used. In other words, evil magic users had to sacrifice their selfish goal to achieve that goal with magic. Likewise, good magic users had to suffer a price for their magic... But the system trusted, at the time, that good would triumph.
The "MASQ," or masquerade, formed with this system as their basis. Magical families could come to the MASQ and receive the curse, in exchange for the MASQ and its secret community protecting them. The families that took the curse swore to limit their magic for the next few decades and to look after one another. To the Witch Hunters, it seemed like they had killed all of the magic users. In reality, they had forced them into hiding.
The system lasted and held up for over a century, but the relationship between immortal girls Vinita and Felicity did not. Felicity hated to watch good people suffer from the system. She pressed the MASQ to begin forgiving priced magicians when they accidentally invoked their own curses, which did become a common practice. But it wasn't enough. She still felt the new magic government was cruel and the price unnecessary. She wanted to remove it.
But that would take far too much power. The curse had been passed on through multiple generations and Felicity was not strong enough to remove it. She began scheming ways to get around the system and erase the curse behind Vinita's back. When Vinita caught wind of this, she freaked out and sealed Felicity away. Her former best friend was now unable to touch the world: She could only watch and cry as more people fell victim to the system that she had created.
At first, magic was a gift that users practiced openly. Witches would openly heal the sick or vanquish evil with their powers. But plagues and wars were where magic users were needed the most, and also dangerous to their own mortality. There was a massive decline in the magic using population, which eventually led cities to keep their resident witches a secret.
This was all well and good, as it meant witches no longer went to the frontlines, except that it meant few people openly talked about those "good witches." Instead, public chatter was only ever about the evil magic users who cursed and killed. Over many decades, this led to the tradition of "good witches" being forgotten. People came to fear magic users and a formal "Witch Hunter Guild" eventually formed, using the Church as its backbone.
At the same time, the magic using community was also coming to fear the general public. Human invention had given rise to weaponry that most magic users could not defend against. Magic users were realizing that with the push for weapons and science, their magic was honestly becoming out-dated. Magic in this world was a shortcut between "doing" and "done," which was limited by creativity and understanding. As magic users learned more science, they often lost their creativity and actually became weaker.
This meant that Witch Hunters had a huge advantage over your average witch and their hunts were incredibly effective. The magic using population began dwindling fast during the "Witch Trial" fad.
It was around that time that Vinita and Felicity stepped on the scene. They were two especially strong witches who wanted to help their fellow magic users. The two girls recognized that humans and witches had a potential for horrible evil, and they wanted to stall that. Their solution was a "Magic Price System." It was a curse on the magical genes that caused magic users to self-penalized themselves for their magic: They suffered the price of "their most important thing" in equal measure to the power they used. In other words, evil magic users had to sacrifice their selfish goal to achieve that goal with magic. Likewise, good magic users had to suffer a price for their magic... But the system trusted, at the time, that good would triumph.
The "MASQ," or masquerade, formed with this system as their basis. Magical families could come to the MASQ and receive the curse, in exchange for the MASQ and its secret community protecting them. The families that took the curse swore to limit their magic for the next few decades and to look after one another. To the Witch Hunters, it seemed like they had killed all of the magic users. In reality, they had forced them into hiding.
The system lasted and held up for over a century, but the relationship between immortal girls Vinita and Felicity did not. Felicity hated to watch good people suffer from the system. She pressed the MASQ to begin forgiving priced magicians when they accidentally invoked their own curses, which did become a common practice. But it wasn't enough. She still felt the new magic government was cruel and the price unnecessary. She wanted to remove it.
But that would take far too much power. The curse had been passed on through multiple generations and Felicity was not strong enough to remove it. She began scheming ways to get around the system and erase the curse behind Vinita's back. When Vinita caught wind of this, she freaked out and sealed Felicity away. Her former best friend was now unable to touch the world: She could only watch and cry as more people fell victim to the system that she had created.