application → HAVEN
Dec. 16th, 2012 01:58 amName: Berri
Contact Info: TaiyakinoNaku @ Plurk
Other Characters Played: Winry Rockbell
Preferred Apartment: None
Character Name: Satou Kuroneko
Background/History:
Personality:
Abilities/Powers:
Items/Weapons:
Sample Entry: I played Satou at Mayfield and play her at Tower of Animus! Here is one sample from Mayfield.
Sample Entry Two:
Contact Info: TaiyakinoNaku @ Plurk
Other Characters Played: Winry Rockbell
Preferred Apartment: None
Character Name: Satou Kuroneko
Background/History:
The Game of Fate world is an Earth much like "the real world". The biggest difference is that this world secretly has magic. Magical society is a well guarded secret because there are people out there that would not hesitate to slaughter magic users in cruel witch hunts-- a fact evidenced by this world's history. Magic users do all in their power to not attract attention; they co-exist side by side with "the normal world", holding normal jobs and having normal identities. There is no "Hogwarts" for magical children and there are no full-time magical jobs.
There is, however, the MASQ. A magical government that monitors magical society and protects it. The MASQ is responsible for maintaining the secret of magic by arresting magical criminals and cleaning up any magic-related messes. They also assign all grown magic users a "Title", which is a secret identity of sorts that allows their magical life to be separated from their normal life. The MASQ's second most notable job, for this summary anyway, is clearing magic prices.
Because magic in this world is not for free. All magic users have a "curse" on their DNA that is passed down from generation to generation. It limits how much magic they can use freely. If they go over their set limit then they pay a "price", which is something very important to them. It varies from magic user to magic user. If a person accidentally gets priced and loses a lot of important stuff then they can turn to the MASQ. In exchange for community service the MASQ will slowly reverse the effects of the pricing and return lost things to those who lost them.
This world also acknowledges most if not all historical events in the "real world". However, they typically happened anywhere between five to ten years sooner than in actual history. This is because magic has allowed inventions to be invented faster and for society to therefore develop faster. Magic is based around emotions and willpower and essentially allows things you want to have happen to happen almost immediately. For example, inventing the light bulb no longer took a thousand mistakes; it could have been invented almost instantly. Satou's canon takes place in the 2000s, but technology is almost more advanced than even in 2011 of "our world".
At the time of Satou's canon-- technically starting decades before it-- the founders of the MASQ got into a fight. The price of magic did indeed keep bad magic users in line, but it also caused create suffering for good and innocent people. Founder Felicity Dystini requested that Founder Benita Goodon nullify the curse. In the panic of the resulting fight, Benita sealed Felicity in a single moment in time so that she could not interfere with the magic pricing system. Even though she is sealed, Felicity-- who now calls herself "Fate"-- has found ways to manipulate the present time. She continues to plot and plan a way to bring the system down, while her old friend Benita (now calling herself "Vinita") searches for a way to ensure that the system lasts forever.
Their lasting conflict pulls the strings in the Game of Fate, with Satou as one of their tools.
A longer, more detailed version of the World History can be found here.
Satou's history begins before she was born. Her mother, Horie, lived in Germany during World War II. In the chaos of the war her entire family was lost; her husband died on the battlefront and her daughter, Samantha, died when their hometown was bombed. While a normal woman might grieve and then pick herself up again, Horie was a witch. She didn't feel she needed to move on. Instead, Horie decided to revive her dead family with magic.
This plot would require a lot of magical power, more than Horie could safely use at once. She needed to put the magic in a separate container. This container was her new daughter, Samantha Kuroneko. Samantha was born from Horie and Yosuke Kuroneko, over forty years after Horie stopped her aging and went on a husband search. Born from two strong mages, Samantha had incredible magic potential.
Horie manipulated Vinita to bless her daughter with the ability to reap magical power from sins and virtues, and then manipulated Fate (who she discovered through her friendship with Vinita) to bless Samantha with the highest magical capacity of her time. Both the girls wanted Samantha's power as well and openingly admitted that they hoped to use her before Horie. When Samantha reached her maximum potential it would be a race to see who could use her first. Vinita hoped to immortalize the magic price system, Fate hoped to destroy that same system, and Horie wanted to revive her husband and daughter.
Yosuke did not know about magic for the longest time, but when he discovered it he confronted Horie on her past and the pair decided to move on from Horie's past. They moved from America to Japan, hoping to escape Vinita and Fate, and renamed their daughter "Satou". Though she did not understand why she had to get a new name and move, Samantha agreed to the switch and struggled to adapt. She was given a new little sister, her adopted cousin Masume Sakura, who was created from the remains a girl by the same name that had almost died in a car accident. Satou's powers were split between Masume and herself, making her harder to detect.
But that did not last for long. Not only was Satou relocated by Fate, but she was introduced to magic. Masume and Satou began a magical girl of justice spree and racked up a lot of magical debt-- Satou paid the price of her "existence" and Masume lost memories of her old family. Their father tried to step in and bail them out, but a fatal injury unlocked a "fail safe" in Satou. She was compelled by the fail safe that Fate put in her to save herself by putting her fatal injuries on his father. This devastated her mother, who vowed to ruin the lives of everyone who had ruined hers (that's Fate, Vinita, and Satou).
Vinita stepped in to wipe Satou's memory of murdering her father and tried to be a mentor to the two girls. Masume and Satou entered a competition to win a "Title", which would allow them to get more access to their magic and begin repaying their debt. Since, as far as they knew, their family had disappeared as a price of their magic.
This competition gave eleven and twelve year old Masume and Satou the chance to meet many new friends. Fate manipulated these meetings so that Masume and Satou ended up with "harems". Their friends were so smitten with them that they would protect them from any threat and keep her two tools alive until she used them.
Satou in particular met her best friend and fellow competitor Touka Takamachi, her friend and future knight Shugo Yumeno, and her stalker friend Mikale Godono.
Masume and Satou even won. But everything went to hell on their way to the awards ceremony. They were separated and Satou seemed to vanish off of the face of the planet. Touka took her place as the second winner, and it was Masume and her that won the competition. They tried to relocate Satou, but all proof of her existence seemed to have disappeared.
That was the price of her magic. Satou was forgotten by society. Vinita found her and lied, telling her that everyone she knew had forgotten about her. In truth, those who loved Satou still had memory of her but had no way to find her. Satou was given the title "Witch of Sins" out of pity and allowed to take of jobs with the MASQ to "repay her debt and earn her existence". All the while, Vinita hoped that Satou would be killed on one of her jobs-- her magical potential was dangerous if Fate got her hands on her, and Vinita had decided it would be easier to destroy her.
For years, Satou lived on her own. She had trouble finding food and shelter and would probably have died from starvation or illness, if not for Mikale Godono. Though Vinita had hired her adopted brother to kill Satou, he was too smitten with her and would instead arrange for her to have access to food and lodgings during her three years on her own.
When Satou was 15 she got a job that brought her to Willowing City, where Shugo Yumeno lived, and she was quickly adopted by his mothers. Charlotta Yumeno and Yui Tamura gave Satou a room and meals in exchange for her being Shugo and Usao's magic tutor. Satou trained them accordingly and Shugo even went on to apply for and recieve a job at the MASQ, while Usao was content to just have a new hobby to share with her half-brother.
During this time, Satou even managed to get Mikale to switch sides and become her permanent ally, and was relocated by Touka Takamachi when her friend came to interview Shugo on Satou's whereabouts. They all stayed together at the Yumeno-Tamura residence and began to unravel the plot that swirled around Satou's existence.
However, Shugo came to learn too much. Afraid that he was going to tell Satou, Fate arranged for Satou to be fatally injured on a job and to seemingly murder Shugo. He was silenced, not even leaving a body behind, and though she would have liked to be punished for murdering the boy that she loved it was impossible to put a girl who did not exist on trial. There was no one to arrest her. Shugo's murder was forever a mystery and attempts to find the culprit would go without results.
Perhaps a normal reaction in this sort of story would have been for Yui and Charlotta to toss Satou out of their house, but it was quite the opposite. They knew Satou was the culprit but also knew she could not have committed such a crime willingly. Rather than toss her out, the women asked Satou if she would like to be officially adopted into their family, as best they could when no one knew she existed. Satou's heartache over Shugo remained, but the new family-to-be clung to their hope of having a future together, the kind Shugo would have wanted. Satou pulled herself together and returned to school, determined to keep living her life for the boy she loved, but that would not happen.
Now Yui and Charlotta were learning more about Satou than Fate wanted them to know. They were giving Satou a safe place to live and grow stronger, which Vinita did not want either. To end this, Fate tricked Usao Tamura into believing she could revive her dead brother. The large quanities of magic Usao used in her scheme to sacrfice some classmates caused her to go over her magic limit and pay the price most dear to her; her love for her family. Usao was blinded by magic and came to hate her mothers for accepting Shugo's murderer, enough so that she stormed home while Satou was at school and not only burnt her house to the ground but murdered her own parents.
Satou was horrified. Mikale and Touka helped her piece together what had happened and she accepted that the horrible things happening were somehow linked to her. Touka returned to the MASQ and pretended to cut ties with Satou, so that she could help her best friend and conduct research with the MASQ's resources. Mikale swore himself to Satou and they also began researching the plot and trying to decide how to solve it.
Vinita alerted the entire magical community that an elusive witch called "The Witch of Sins" was on the run and encouraged those that could to hunt her down and kill her. In particular, she assigned Satou's own sister, Masume Sakura, to the task of locating The Witch of Sins and ending her supposed "reign of terror". Oblivious to the fact this girl was her sister, Masume accepted the task and started her hunt.
That said... this is a condensed version of her history. A more detailed version is over here. Satou is coming from the update labeled " End of the Happy Days ". She has been on the run for a few months now.
Personality:
Satou Kuroneko is about as complicated a girl as a teenager should be. She has an idea of what kind of adult she would like to grow up to be and she has a vague understanding of the type of girl that she is right now, and struggles to connect the dots between them. Usually, this means overemphasizing traits she wishes she had and trying to hide the traits she wishes that she didn't. On top of this, Satou has to deal with the pressures that come with being one of her her canon's heroines; she is forgotten by society, she is constantly suffering, and she carries the burden of the title "Witch of Sins". Which is a lot for a 16 year old girl to handle on her own.
The first thing to know about Satou is what she wishes she was. The image of the adult Satou wishes to become is influenced by two major sources; her mother and manga. Satou's mother raised her with maximizing her empathy in mind, which meant making Satou a kind person that would be very aware of other people's feelings. On top of this, Satou took a liking to magical girl stories. This rolls together to make Satou's ideal person a magical girl heroine; she wants to be someone whos is kind, loving, well-liked, and selflessly heroic.
Now let's back up.
Satou isn't these things. At least, not to the extent that she wishes to be. She can behave kindly and she can be selfless, which makes her someone that is generally liked by her peers, but a lot of the time she finds herself putting on an act.
She is definitely a kind and loving person; love plays a huge role in her character and is emphasized from the heart theme to her clothes and wand to her obnoxiously loving personality. In fact, Satou has so much love that she turns it into a massive and dangerous flaw.
For starters, Satou is willing to extend love to anyone. She may be shy when you first meet her but she will shyly hound you for friendship. This includes anyone, from strangers on the street to her enemies. Satou's mother encouraged her to be open-minded and try to understand the situations of others, a lesson that Satou takes way too seriously. She always tries to understand her enemies and would rather hold her hand out to them and offer kindness than hurt them. This sometimes ends with her almost losing that hand she's holding out, as Satou's world is full of people who are beyond reasoning with and she is in a position where she frequently runs into those people. Even so, no matter how often she is burned, Satou approaches every new enemy with hope of resolving their issues peacefully. This is motivated by her kindness and her stubborn nature, but most of all it is motivated by a naive belief that ~LOVE~ and ~KINDNESS~ can solve e v e r y t h i n g !
Or well... that was the Satou of four years ago. Nowadays, Satou is a bit more logical. She will still try to befriend people endlessly, but teenager Satou will eventually draw the line. Satou has smartened up at least a bit, enough so that she will pause her befriending efforts to kick someone's butt if she feels they are endangering innocent people. But as long as she feels the situation is under control and not dangerous, Satou will try to befriend people. Sometimes this just means she has to break your arms first so that you can't hurt people.
It's also important to note in Satou that she gives love more than she takes it back. This is really important, because it's a large part of the reason for why Satou is betrayed over and over and never seems to learn. She is stuck in a state of not understanding how to reverse your feelings for a friend and not even wanting to understand. Satou is almost content with her position, even if it means that she is betrayed and hurt a lot. To Satou, that is a lot better than ever hating someone. So even though she may logically draw the line at some point and begin beating her enemies, she is still doing so with the hope of befriending them at the end. Crazy, but I never said Satou was a super genius.
Of course, Satou is only human. Though she hates it about herself, her human nature prevents her from becoming the person that she wants to be. This means that she sometimes catches herself hating people for hurting her and quickly thinks up excuses to keep liking them, eventually convincing herself that she's wrong to feel any ill will towards anyone. Satou tries to be very patient and understanding in all situations as well, strongly believing that if she can understand a person's situation then she can help change it and turn them into a nice person. But once again... she's only human. Satou's patience eventually runs out and she becomes very angry and frustrated as a result, lashing out against those that wasted her patience with harsh words and sometimes even a matching dose of violence. Her short temper is often accompanied by a lot of swearing as well, even if Satou herself really hates to swear in public.
When her temper is exposed, Satou can often become a cynical and sarcastic girl who is the exact opposite of what she wishes she was. Because Satou tries so hard to bottle up her anger she has a hard time expressing it-- or perhaps it's more to say that she lacks experience in expressing anger.
Her anger is worth its own paragraph. Satou can get angry over more than just losing her patience. Though she may try very hard to always keep her temper in check, Satou can lash out over things like having her pride stomped on or seeing a loved one get hurt. Having people she strongly cares for get hurt is a berserker button on her and can cause her to behave in an almost yandere fashion; she will sooner cut off someone's hand than let them raise that hand to hurt those that she loves. Luckily, this side of her is fairly rare and will only come up in very dire situations. Satou needs to both acknowledge the threat and be in a situation where she feels her only choice is to hurt someone.
In an environment like Haven, however, this trait is likely to show up more often; as she comes to care about people in the town and see how much they suffer she will likely develop a reckless anger and show more and more signs of being a partially insane yanderekko. They may start out minor, but be warned that she won't be above showing her true colours and lashing out more and more as time goes on.
Her "true colours" also include her ability to buckle down and get serous, which is something she's sure to show in a dark environment like Haven. When she's under pressure or feeling a bit grouchy Satou will sweep her kind act to the side and go into "serious business" mode in order to clear the obstacles ahead of her. This side of Satou has developed because of all of the suffering she now recognizes is her fault and the fact that she's a bit tired of beating around the bush now. Satou swears more, frowns a lot, is a lot more cynical, and becomes very stubborn about it being her way or the highway.
Luckily, she's got that obsession with being a good girl that helps her filter out when this is appropriate. She's not likely to get this way about going on a speedy grocery trip unless said grocery trip has lives on the line. After Satou behaves this way she becomes embarrassed and ashamed of herself and will try to pretend it never happened, making her seem quite two-faced.
Satou also has her pride to worry about. She really hates to be wrong or to take second place when she could have first. Though Satou may tell herself that she works hard for the sake of others, and though she does honestly like other people, the boiled down truth of the matter is that her greatest motivation is often herself. Satou loves the feeling of winning and she loves to be praised. She is willing to work herself to near death for praise. Caring for others and loving them is just a means to an end; Satou needs to be surrounded by people who love her as much as she loves them to be a happy person.
This is proven beyond doubt by the price of her magic. In Satou's world you pay a price if you use more magic than you're "allowed". And that price is always the thing that a person values the most. In the case of Kuroneko Satou, the price of her magic is her existence. Satou is wiped from people's memories and becomes impossible to acknowledge as a result. This is different from a case where perhaps she herself physically disappeared. What Satou wants isn't to be standing there but for someone to praise her for standing there. Her "perfect hell" is a world where no one can praise her.
And it motivates her entire canon. Satou first gets involved in magic not because she wants to be a Magical Heroine who saves the day (though that is a nice added benefit) but because she wants to be praised for saving the day. She works very hard with her magical studies so that she can be the very best witch ever and get all of the praise that would go with that. Satou begins to take on more and more dangerous jobs because she gets more praise from them and she risks her life willingly throughout her canon. Why? Because people praise that.
It doesn't end there. Her kind personality? It exists for acknowledgement. Satou could have 100 friends and she would still risk her life to make friend 101. Partially because she is friendly, but mostly because she is never satisfied. Satou wants to have as many people as possible like her because she enjoys the feeling of being loved. She will go out of her way to save and protect anyone because she hopes that person will say "thank you" and she will attempt to befriend any enemy because she cannot bear the idea of even one single person disliking her.
At her core, Satou is selfish. Not only does Satou know this now but she hates it. She spent her childhood trying to deny that the price of her magic was her existence because she hated the idea that she was a "terrible person" at the core. She lied to herself and tried to convince herself she was "losing the people I love, because I care about them more than anything" when in actuality she was losing those who could love her because she cared about herself. Even now, Satou will spin lies and tell herself she's an okay person when in actuality she often hates every fiber of her being. But rather than give up on herself, Satou will just tell more lies and try harder to fake a false personality.
Furthermore, Satou's self-image is tainted by her current title. She is called the Witch of Sins, and not on accident. Satou displays many other sinful qualities. For example, she has a temper problem that she wishes she could hide. She has a huge ego and lives to satisfy it, even if she wishes she didn't. She gets jealous of those who out-do her in anything and she is greedy about having all of the people like her. Her sloth makes her reluctant to deal with hating people and she lazily tries to hide her faults rather than actually deal with them. The only sin that Satou does not actively display is lust, but that doesn't mean she is completely free of it. Satou may not be interested in sex, but in all of her canon relationships she is the dominate party who loves to cuddle and kiss. Holding hands is a very common sign of affection that she displays towards all of her friends and she is known to hug and hold people even if they aren't on a romantic level.
Satou is burdened with faults and flaws and pays more attention to them than her good traits. But that's not all true. She may not be the perfect angel she wishes she could be, but Satou is not entirely a demon either. She is just a human girl and interactions with her generally give off just that impression. Satou's selfish traits aren't things others normally pick up on; to most people, she will/should come off as a pretty normal teenage girl. The only one freaking out about her faults is generally Satou herself.
When interacting with Satou, she will generally start off as a very shy person. She is overly sensitive to people's emotions because she is honestly worried about them. This is evidenced by her extra-strong empathy. Empathy for witches is connected to how sympathetic your personality is and Satou is so sympathetic that she has trouble turning her empathy off. She can get so caught up in the feelings of others that she mistakes them for her own, which does not help when she is already an emotionally confused teenager. She works hard to come off as very polite and kind at first because she's afraid of being hated. She might end up stuttering and rambling and her voice can get really quiet as she stumbles through her first meeting with someone.
But as she gets to know people better she begins to ease up. When Satou relaxes around a true friend then she will drop her guard and let her true colours show. She becomes a teasing sort of person who is openly competitive and overly playful. Satou will throw childish fits of anger and she will give you a childish silent treatment if you upset her. She will sometimes even snark or swear a bit in a teasing manner when she's with her friends. She laughs a lot and is always smiling, despite all of the trauma she's had in her past, and honestly likes to be in the company of others and be happy with them. Satou proves to be a very energetic girl in the company of those she trusts and is suddenly a silly scatterbrained goofball with a Magical Girl's typical bubbly and chipper personality. Her confidence skyrockets around other people and new interactions are less timid and more annoyingly perky.
The moment you mention any of her "undesirable traits", though, Satou is going to hush them up and try to be a perfectly polite young lady again. She'll get embarrassed, depressed, and quiet when she realizes she's opened up to someone. It takes a lot of reassurance to get her comfortable with being her real self around people permanently. Only three people in her canon fully unlock this side of Satou; Mikale, because he admits to loving her and all of her faults; Shugo, because Satou has so much fun with him that she doesn't care; and her little sister Masume, because Satou knows Masume loves her and is confident her sister will always love her. But other than that Satou continues to go from "perky to shy to perky to shy" with her other friends, even though she likes them.
The limit to three is also because Satou does not have a chance to get acknowledged to the point that she's comfortable being herself. By this point in her canon, Satou is fighting with the fact that people constantly forget her. She cannot be remembered as "Kuroneko Satou" and only as "The Witch of Sins", which gives her a major complex and a bit of an identity crisis. Satou is much more lonely and much more afraid of being forgotten at this point, which results in her taking her time and being very careful with new relationships.
Relationships keep Satou strong. Her entire canon revolves around her suffering and being hurt. Fate uses suffering to mold Satou into a perfect tool, her own mother is now determined to kill her, and Vinita would not mind if Satou saved her trouble by ending her own life. Satou's attempts to gain happiness have been mostly shattered up until this point, so it's hard to believe that she is still standing.
She's able to do this because she has friends and loved ones. Yes, she's selfish. Yes, she likes to keep a wide social circle to reap praise from it. And yes, she does have some pretty awful reasons to make friends at times. But the fact of the matter is that Satou is a very loving person and that love keeps her going. Just like how Satou could have 100 friends and still stubbornly want to have 101, she can be beaten and battered emotionally and physically and still want to stand. Satou gets happiness from those around her and will fight until the bitter end so that she can protect them, love them, and then get loved in return.
Making friends will therefore be incredibly important to her. But even before making new friends, Satou is motivated by her dear friends like Touka and Mikale, the mother she's adored forever, the image of the father she's lost, and the precious little sister that always admired her. She lives to love and be loved, and is so stubborn that she isn't going to give up, especially now that she experienced so much happiness living with canonmates Yui and Charlotta. She can acknowledge her problems and she can curl up and cry over them for a while, but even though Satou can recognize a glass as half empty she almost always has the stubborn motivation to fill it. As long as there is someone out there that Satou could potentially get praise from, she'll keep fighting. Satou is not immune to suffering and heartache; it will hurt her and she'll bend her head to it from time to time. But she's not going to let herself stay down for long and will always at least try to stand up again, until there is no one left for her to protect/get praised by. That's true in her canon and will remain true in Haven.
Aaaand then for some final tidbits... Satou is an American and lived in Japan for a while. She has a complex about seeming like a foreigner and tries to pretend she's more Japanese than she really is... so yes, she's kind of Wapanese. She'll add -san to not only the names of people but to items and concepts. In some situations she might even use toss a few Japanese words into an English sentence. Her Japanese is quite poor, and if she tries to speak it then she'll have trouble discussing really complicated subjects. She has the potential to improve, but the point is that her grammar will initially suck.
Abilities/Powers:
Hoh boy. To start, here is a lot of information on her world's magic. I'll try to summarize every bit in this part of the app but if you need more information then it is probably there. This part of her app is a bit long because Satou's world has a fairly unique concept of magic. I'm sorry about how scary it looks!
Magic users in Game of Fate all have the same core powers, which vary from user to user depending on their genetics and personality. This is no different for Kuroneko Satou, minus the fact that she was born and raised with maximizing her abilities in mind. Because of this, Satou is an exceptional witch in many ways and far surpasses most other witches in existence. Her magic fighting style puts a strong emphasis on strength and speed, but she doesn't do much for defense (usually she has a partner to make shields for her). She also doesn't have much stamina and counts on being able to wrap up fights very quickly. Usually she can, because she is naturally quite powerful. However, in this world there are limiting factors on her powers.● Empathy: In this world of magic you need two things to use magic naturally; empathy and magical capacity. Satou's empathy allows her to pick up on the "waves" that peoples' emotions give off. Stronger emotions give off stronger waves and are easier to pick up on. In Satou's case, she has empathy strong enough that she confuses strong emotions from other people with her own. Sometimes this will mean falling in love with people on an empathetic whim, but other times this can mean going on a homicidal rampage. She is capable of turning her empathy off and it will naturally require a permission's post. Satou is very unlikely to ever use empathy on a specific person's feeling but is more likely to be affected by a collective majority of feelings. For example, in a scary event she will pick up on the collective fear rather than being able to tell which people in particular are scared.
● Magical Capacity: This genetic trait is what allows Satou to turn emotion into magic. It is probably the most important aspect of this girl. A witch's capacity for magic is described as "how much magic can be effectively held and controlled at once". Imagine if you will that their capacity is like a container and a witch can only store as much magic as the container can hold. If you have low capacity than even your maximize output for magic can be nothing but a little spark.
If you've read her history, you'll know that her birth centered around maximizing this--- with her high capacity mother purposefully seeking a husband with a higher capacity than herself. Capacity is generally determined by combining the capacity of both parents and then factoring in a random variable. That random variable can either increase the capacity or, more than likely, begins to minimize it. Satou was blessed by a witch named Fate at her birth so that even the variable would be to her benefit. All of this results in Satou having the highest capacity of Magic in her world.
So what does that mean? "Capacity" for magic refers to how much magical power a witch could process in a single moment. It means that, in a single moment, Satou could potentially process and hold more magic than anyone else in her world. Her being the "strongest witch in the world" refers only to that. Now add this; using a lot of magic at once puts a lot of strain on a witch's physical heart. So Satou's ability to be the strongest witch in the world is a one time thing. If she ever casts that one super strong spell then she will probably drop dead in the middle of the spell. She is most effectively used by someone else as a magical piggy bank.
Buuut despite that huge paragraph on it... I have no intention of her ever using her full strength in RP. It mostly exists as part of her history and character. She will feel the suffering associated with it and those with magical sensing abilities might pick up on it, but she cannot ever use her awesome magic potential. It would kill her anyway. Her maximum strength for RP purposes is on par with Nanoha Takamachi's Starlight Breaker. And she'd get a penalty for using that much magic.
● Magic Price: For every spell Satou casts that goes beyond 50% of her power she is penalized. She used to do this quite a bit so has already suffered huge penalties. The price of Satou's magic is her existence, because that is the most important thing in the world to her, though she hates to admit it. When she goes passed her MASQ set limit, the people in Satou's world begin to lose memory of her. She will eventually become impossible to remember, let alone recognize, if she continues to recklessly use her magic. Luckily (?), this does not seem to affect her title but only her name. Everyone can still recognize her face as being that of the Witch of Sin, which only serves to make Satou have self-doubts about who she is. She can also "earn back" memories of herself by working for the MASQ and doing chores for them-- though she will not be able to do this in an RP setting.
In game, I will put up a permissions post for people to optionally begin forgetting her if they want. The price is a spell that is subconsciously cast by the offender, thanks to the curse that the MASQ put on magical genetics centuries ago. Anyone who is immune to magical spells will not be affected by the price of Satou's magic and others may be able to sense the spell being cast. It can be reversed, but Satou herself cannot erase it due to her cursed DNA.
Otherwise, those, the price will only effect the NPCs of her world.
● Magical Health Problems: Associated with high magic capacity is heart failure. It's why not many high-level mages like Satou exist. As they begin filling their magic container it puts stress on their heart which results in heart problems. Satou was "designed" so that she stored magic rather than actively using it, so the strain isn't quite as severe. Still, Satou is no stranger to at least some magic-related health problems, and she knows now that pushing her limits could kill her. When she is reckless with her magic she will become very tired and sometimes even very sick.
Her stamina in battle is pathetic as a result. Satous relies on quickly wrapping up a fight before she gets tired. If the fight doesn't finish in under five minutes then she'll gradually get weaker and weaker until she passes out.
In game, if Satou ever does any high leveled spell casting (Starlight Breaker-like) or fight for too long then she will be sick for a week afterwards. "Being sick" means that she sleeps a lot, eats a lot, and is physically pathetic.
At this point in her canon, Satou is also beginning to suffer from a paralyzed left leg. In exchange for healing her body quickly (as in, within a day or two) when injured, so that she cannot be killed by pursuers, Satou has been permanently killing the nerves in her left leg. At this point she is wearing a leg brace and using a bit of magic to help herself walk, so her limp is very rarely visible. Satou prefers to fight while flying, so the injury rarely comes up in battle. If exposed, it creates a miserable weak point.
● Fail Safe Mode: When Fate Dystini agreed to bless Satou she did so while suspecting that Horie would get cold feet and run away. So she added a "fail safe" to her blessing, which would enable her to use Satou to erase obstacles in her way (such as killing her father), save herself if need-be, and collect magic in sudden bursts.
Essentially, if Satou is mortally wounded then she will go insane and do whatever it takes to save herself. Usually, this means healing herself with magic. And that means sticking her mortal wounds on someone who is totally healthy. Yeah, that usually kills them. Then she generally deconstructs their ending life into magic and stores it, bringing herself closer to filling her capacity.
This would obviously require a permission's post to use and a lot of pre-plotting. If Satou is killed very suddenly in an event with no chance to resist then her fail safe mode will not activate. I don't want to spam her fail safe, so I'll usually do all in my power to avoid it. Similarly, the fail safe mode relies on her fear of death. If Satou has accepted her death and has no desire to fight back then it will not activate. So it very possible to kill her without this coming up.
● Witch of Sins: Linked to her empathy. Satou can pick up on people's sins and turn them into magic. Like empathy, it'll require a permissions post and can generally be turned off.
● General Magic: In Game of Fate land, a witch needs both Empathy and Magical Capacity/Potential to use magic. Satou will need to regain both of these to use magic. But since magic is a vague term, I'll take a moment to lay out the details of her magic.
Magic in Game of Fate land is a shortcut. To make something happen with magic a magic user must first know what they want to do. They not only need to be able to visualize it but need to have an idea of how to accomplish it. This is really important. It's the difference between making a pillow appear out of thin air or making a pillow teleport from Point A to Point B. Both of those are different ideas that require you know how the pillow is getting there.
So Satou can only create things that she vaguely has an understanding of. She could not make an atomic bomb with magic because she has no idea what makes an atomic bomb special, for example, but someone who knows the technical differences could. Satou generally uses a lot of beam spam and her attacks resemble things you'd see in magical girl manga, with her personal more violent touch to them to make them effective. She can create objects from thin air provided she knows enough about how they work. If she doesn't know the specifics then she will probably create a useless look-a-like; for example, Satou can create a TV but it would not work. It would just look quite lovely. As implied in the earlier example, she can make objects she doesn't know how to make seem to appear from thin air by teleporting them, as long as that is physically possible and she knows exactly where the object in question is.
● Magical Device: Satou has a magic wand that helps her use magic more safely. Some magic users have a device that substitutes for magical capacity or empathy, allowing them to use magic while only genetically having one trait, but Satou's device does not help with that. She still needs both. The upside of her device is that it makes spellcasting less stressful on her health. More information on devices is over here.
● Healing: This is a bigger deal in Game of Fate land, but probably won't come up as much in RP. Satou is capable of something similar to healing, but it's actually just her transferring wounds to her body. So in a setting where others can actually heal wounds all of the way gone, Satou will not need to do this. It's kind of impractical and she is unlikely to ever use it in the game setting.
● Magical Links: Another detail that is more important in Game of Fate canon than in a roleplay setting, but it is an ability she has. Satou can create links with her friends and give them access to her magic. However, this is a very personal thing for a witch and could be compared to kissing or being in a very dear and deep relationship, as it gives those she links with access to her heart and emotions. I do not expect her to ever be comfortable enough with anyone in RP to make a link with them, because Satou is so ashamed of her true emotions.
● Firearms: Magic isn't all that Satou can do. Because she fights Witch Hunters, who can often nullify magic, Satou needs "normal human" methods for protecting herself. Her friend Mikale is skilled with firearms and by this point in her canon he has taken to teaching Satou to use a Grand Power K100, which she usually carries with her. Satou can create both other Grand Power K100 guns and the 9x19mm Parabellum cartridges it uses because holding a gun means you need to try to understand it. Unfortunately, when creating new guns Satou can only create it in separate pieces and needs some time to reassemble it. Though she has been exposed to other handguns, Satou doesn't know any others well enough to recreate them or their cartridges at this time.
● Kinda Bilingual: Satou's first language is English and her second language is Japanese. She has not had a reason to use her Japanese in years, so it will be a bit shaky unless she spends time practicing it. Satou knows her hiragana and katakana, but cannot recognize all Kanji.
● Selective Genius: Keyword being "selective". Satou did not go to Jr. High, so it's hard to consider her very intelligent at first glance. Her knowledge is primarily self-taught, which gives her a shaky understanding on most concepts. But she is a skilled researcher. Satou may not be the best person to ask to do your 8th grade homework, but she can babble endlessly about magical theory. She is good at practically applying math to her magic and is very knowledgable when it comes to traditional alchemy and history... But she probably wouldn't pass her EOGs.
Items/Weapons:
# 1 : Magic Device (wand) . This allows Satou to use her magic safely. Standard magic wands for a beginning magic user also limit their magic output, but Satou is an advanced user with a custom wand. Her wand is designed to break at a certain output level, to warn Satou that she is using enough magic to kill herself without its safety. This means that her wand may break a few times. Luckily, she can repair it over the course of a few days: the process is just very physically draining.
# 2 : Grand Power K100 . Satou's handgun was given to her by Mikale, and holds a lot of sentimental value. It has 17 rounds in it. After those seventeen, Satou will need to create new rounds with her magic. This is time consuming and physically draining.
# 3 : Stuffed Sheep . A precious gift from Shugo. It is full of fluff.
Sample Entry: I played Satou at Mayfield and play her at Tower of Animus! Here is one sample from Mayfield.
Sample Entry Two:
People had warned her to beware of the subway station. Warnings of "it's dangerous" and "there are monsters down there" had been repeated over and over by numerous people. Repeated, unfortunately, to deaf ears. When someone told Satou "don't go there" what she heard was "someone strong needs to check this place out." And though she wasn't openingly prideful, Satou thought of herself as being strong and brave enough to check the place out.
Which was why she now stood at the subway entrance. Her wand was gripped tightly in one hand, with the cutesy black ribbons dangling and licking the floor while the heavy weight of her K100 burdened her skirt's pocket. Satou let her eyes scan the area's odd lighting and let her mind and heart scan for traces of sentient life.
She knew very well that she was asking for trouble, but she also knew now that she couldn't accomplish anything without taking risks. Mikale was back home and he was waiting for her. He needed her as much as she needed him. And the longer they went without each other, the worse they would become. The fact that Satou was recklessly standing in a place she had been warned to avoid was proof enough of that. Her horrible personality was leaking out of her and soon everyone would see. No, this was no time to play it safe. Play it safe too long and her true colours might start showing.
Satou breathed in deeply, then took a step forward. She'd rather die than have that happen. She would die before letting any of the nice people in Haven realize why they should hate her. She wanted to be die as a girl they warned of danger and tried to keep safe, not as someone they hated. With that in mind, Satou began descending the stairs like a reckless Idiotou.